ABOUT

GLITCHWEAR represents the fusion of art, fashion, and technology, showcasing Dan Moore's ongoing exploration into the glitch aesthetic.  This project utilizes a complex visual pipeline beginning in Unity game engine, where scenes are crafted and rendered into a syphon texture using Keijiro Takahashi's KlakSyphon powered by Anton Marini’s open-source Syphon framework. This texture is duplicated and dynamically manipulated in VIDVOX's VDMX VJing software, where Moore employ both existing and bespoke GLSL shaders to distort, augment and chain the visual effects. This method allows for a multidimensional exploration of digital media, enabling Moore to build upon each visual layer to form GLITCHWEAR's aesthetic.

At its core, each GLITCHWEAR piece is more than just clothing; it is a canvas for self-expression, inviting wearers to engage with a blend of artistic mediums. Custom-created for each order using Knit-On-Demand technology, GLITCHWEAR challenges the norms of mass-produced fashion, redefining the boundaries of wearable art and offering a unique visual identity that defies traditional beauty standards. Through GLITCHWEAR, Dan Moore aims to provide a platform for individuality, expressed at the intersection of art and technology.

Below you will find the source video used to create each piece of the GLITCHWEAR collection